- Details
- Written by: Diona
- Category: GM Life
- Hits: 426
Last summer I got a box of nurglings for my birthday. It was the gift that I had not asked for and I had no idea I needed it and it made me super happy.
And now I have painted them!
I really like them, and looking at the lot and the pictures I made they give me this 'school class picture' vibe. They look like a bunch of teenagers who have to stand closer to eachother to all fit in the frame and are determined to drag the fun out as long as possible because when this is done you have to get back to class and behave properly again. And we most definately do not want that!
- Details
- Written by: Diona
- Category: GM Life
- Hits: 564
Recently I started my blog-series about the Crebba, where I tell about my campaign and GM-ing those adventures. We use the Fantasy-AGE rulesystem in that campaign. The main reason we do that is because I have the books and we wanted to try something different.
It turns out it is a fun system to play with, but it has a pro-and-con in one: There are not a lot of rules.
The core rules for both the gamemaster and the players fit in one book. This is great, because that means not a lot of reading and memorizing before you can start playing. It also means there is more work for the gamemaster. Because not a lot is described in the rules it leaves a lot of room for homebrewing. There al
Also when it comes to the creatures that are 'pre-defined'.
- Details
- Written by: Diona
- Category: the Crebba
- Hits: 425
I was going to write about my Crebba campaign, and in particular about the one-shot special with Major Plot Reveals (drumroll), but this blogpost got way to long when I even tried to get into the basics of playing in the Crebba.
So, I have decided this will be a blog series about the Crebba. I am not going to write about each session in detail, because there is a lot of ‘you had to be there’ and there is no fun in that.
Let’s start at how it all began;
- Details
- Written by: Diona
- Category: GM Life
- Hits: 557
I think I started volunteering at the Jack of Dice booth in 2016, and somewhere in 2017 I dared to ask: can I please give D&D demo's? To introduce people to the hobby, was my excuse. The real reason: to play more D&D with as many people as possible. The folks at Jack fell for my trap (I did roll a nat20) and since then I have been hosting 1-hour D&Demo games at various festivals and the occasional games convention.
After a very long break (due to the global working from home exercise) I had a chance to dive back into it; last week was Castlefest 2022. Since I had plenty of time to prepare I had a bunch of new characters to choose from for the players, both level 1 and level 5 this time. I had a nice little adventure. And of course I had plenty of 3d printed terrain.
I was very, very ready for this, and I had been looking forward to this for ... well... years!
- Details
- Written by: Diona
- Category: GM Life
- Hits: 1229
*** SPOILERS *** do not proceed if you do not want spoilers for the adventure 'Invasion from the Planet of Tarrasques'
Yesterday was my birthday, and last weekend I celebrated that. On saturday with family and on sunday with a oneshot with friends. We had agreed to do a level 20 Go Nuts oneshot, because when can you ever go nuts with a level 20 character? This was the day!
After planning it I soon discovered that making an adventure for level 20 characters is complicated, and making an interesting oneshot even more so. What do you put on the proverbial other side of the playing field that is actually interesting for creatures that have near-godlike powers?
Whilst googling and getting a bit deperate I suddenly found THE adventure on Dungeon Masters Guild:
Invasion from the Planet of Tarrasques (dun dun dunnnnnn)