- Category: 3D stuff
- Hits: 40
Today I have finished the basics of my WDhex Housetiles: the functional doors.
It tooks me months to make these. For some part because of life in general; work was busy at times, I got sick, went to Castlefest, and so on. But most of all it took so long because I had some very specific ideas about my functional doors and how they should function. And I did not make my 3d design life easy on myself.
- Category: GM Life
- Hits: 83
Recently I started my blog-series about the Crebba, where I tell about my campaign and GM-ing those adventures. We use the Fantasy-AGE rulesystem in that campaign. The main reason we do that is because I have the books and we wanted to try something different.
It turns out it is a fun system to play with, but it has a pro-and-con in one: There are not a lot of rules.
The core rules for both the gamemaster and the players fit in one book. This is great, because that means not a lot of reading and memorizing before you can start playing. It also means there is more work for the gamemaster. Because not a lot is described in the rules it leaves a lot of room for homebrewing. There al
Also when it comes to the creatures that are 'pre-defined'.
- Category: the Crebba
- Hits: 63
I was going to write about my Crebba campaign, and in particular about the one-shot special with Major Plot Reveals (drumroll), but this blogpost got way to long when I even tried to get into the basics of playing in the Crebba.
So, I have decided this will be a blog series about the Crebba. I am not going to write about each session in detail, because there is a lot of ‘you had to be there’ and there is no fun in that.
Let’s start at how it all began;